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[[Property:title|Common message hooks]]
[[Property:weight|4]]
[[Property:uuid|356b5211-f710-6509-3609-8d717ff425f7]]
Each WEL library component implements a set of routines for processing the most common messages that a component receives. For example, looking at [[ref:libraries/wel/reference/wel_frame_window_chart|WEL_FRAME_WINDOW]] , you will see that there are many features which begin `on_'. Each of these features enable the user to know when a specific event has occurred, and to perform the appropriate processing as a result of this event. Most of the time, you will only be interested in a small subset of these, necessary to your program. For example, below is the code for on_paint:
Each WEL library component implements a set of routines for processing the most common messages that a component receives. For example, looking at [[ref:libraries/wel/reference/wel_frame_window_chart|WEL_FRAME_WINDOW]] , you will see that there are many features which begin `on_`. Each of these features enable the user to know when a specific event has occurred, and to perform the appropriate processing as a result of this event. Most of the time, you will only be interested in a small subset of these, necessary to your program. For example, below is the code for on_paint:
<code>
on_paint (paint_dc: WEL_PAINT_DC; invalid_rect: WEL_RECT)
--Draw a centered text

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==Under the Hood==
<code>HEADER_CONTROL</code> inherits [[ref:libraries/wel/reference/wel_header_control_chart|WEL_HEADER_CONTROL]] and redefines many of the `on_' notification features to display the output.
<code>HEADER_CONTROL</code> inherits [[ref:libraries/wel/reference/wel_header_control_chart|WEL_HEADER_CONTROL]] and redefines many of the `on_` notification features to display the output.
This sample contains the following classes:
* <code>APPLICATION_IDS</code>

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<code>LISTVIEW_DEMO</code> redefines <code>init_application</code> in order to load the [[ref:libraries/wel/reference/wel_common_controls_dll_chart|WEL_COMMON_CONTROLS_DLL]] and the [[ref:libraries/wel/reference/wel_rich_edit_dll_chart|WEL_RICH_EDIT_DLL]] .
<code>LISTVIEW</code> redefines many of the `on_' features inherited from [[ref:libraries/wel/reference/wel_list_view_chart|WEL_LIST_VIEW]] in order to generate output for the user.
<code>LISTVIEW</code> redefines many of the `on_` features inherited from [[ref:libraries/wel/reference/wel_list_view_chart|WEL_LIST_VIEW]] in order to generate output for the user.
The style of the <code>LISTVIEW_DEMO</code> is changed by calling <code>set_style</code> with the required new style.

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After launching the program, a window will be displayed containing a pair of [[ref:libraries/wel/reference/wel_rich_edit_chart|WEL_RICH_EDIT]] in a split area. Clicking the mouse on the split area (between the two rich edits) and dragging the mouse, will adjust the split area and its content accordingly.
==Under the Hood==
There is no split area class provided with WEL, but <code>WEL_SPLIT_AREA</code> was created for this sample to illustrate how new controls can be built when required. Redefining some of the `on_' features inherited from [[ref:libraries/wel/reference/wel_window_chart|WEL_WINDOW]] in <code>WEL_SPLIT_AREA</code> shows how the control over the contents of the split area is achieved.
There is no split area class provided with WEL, but <code>WEL_SPLIT_AREA</code> was created for this sample to illustrate how new controls can be built when required. Redefining some of the `on_` features inherited from [[ref:libraries/wel/reference/wel_window_chart|WEL_WINDOW]] in <code>WEL_SPLIT_AREA</code> shows how the control over the contents of the split area is achieved.
This sample contains the following classes:
* <code>APPLICATION</code>