diff --git a/documentation/current/solutions/gui-building/eiffelvision-2/eiffelvision-library-reference-manual/figures.wiki b/documentation/current/solutions/gui-building/eiffelvision-2/eiffelvision-library-reference-manual/figures.wiki
index d7888b10..5285f8fa 100644
--- a/documentation/current/solutions/gui-building/eiffelvision-2/eiffelvision-library-reference-manual/figures.wiki
+++ b/documentation/current/solutions/gui-building/eiffelvision-2/eiffelvision-library-reference-manual/figures.wiki
@@ -4,10 +4,10 @@
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-The EiffelVision 2 figure cluster can be considered a high-level way of drawing on an [[ref:libraries/vision2/reference/ev_drawable_chart|EV_DRAWABLE]] descendant. Here are some advantages:
-* The model (tree of figures) is separated from the graphical representation by using projectors that take a "world" (i.e. entire set) of figures and project it onto any device, not just a drawing area.
-* Instead of drawing with static API's like draw_line, real figure objects are used that remember their locations, rotation and scaling internally, and can later be moved, color changed, rotated and/or scaled without limit, individually, or as an entire relative branch in the tree of figures.
-* For projection devices that support it, (mouse) pointer events are propagated to the affected figures.
+The EiffelVision 2 figure cluster providesa high-level way of drawing on an [[ref:libraries/vision2/reference/ev_drawable_chart|EV_DRAWABLE]] descendant. It offers a number of advantages:
+* The model (tree of figures) is separated from the graphical representation by using projectors that take a "world" (an entire set of figures) and project it onto any device, not just a drawing area.
+* Instead of drawing with static APIs like draw_line, you can use real figure objects, which internally remember their location, rotation and scaling; later on you can perform limitless transformations on them, either individually or as part of an entire branch in the tree of figures: move, rotation, scaling, change of color...
+* For projection devices that support the mouse, pointer events propagate to the affected figures.
==Figure Classes==