diff --git a/documentation/trunk/eiffelstudio/Tutorials/executing-system-within-and-without-eiffelstudio.wiki b/documentation/trunk/eiffelstudio/Tutorials/executing-system-within-and-without-eiffelstudio.wiki
index 72084f1f..0ecb71f8 100644
--- a/documentation/trunk/eiffelstudio/Tutorials/executing-system-within-and-without-eiffelstudio.wiki
+++ b/documentation/trunk/eiffelstudio/Tutorials/executing-system-within-and-without-eiffelstudio.wiki
@@ -9,9 +9,7 @@ Our example system is very simple and has no need for execution arguments. In mo
In the Eiffel text, you can access such run-time arguments through the Kernel Library class ARGUMENTS. There is another technique -- using the arguments to the root creation procedure -- but using ARGUMENTS is the most general way. Any class of your system can inherit from ARGUMENTS and use queries argument_count to know the number of arguments passed to the execution, and argument (i), for i between 1 and argument_count to access the i-th element. Class ARGUMENTS has more features; since you have Eiffelstudio up, you can check the details if you wish (use the contract form).
-There are 2 ways to specify execution arguments from within EiffelStudio. The first is through the menu path
-
-Project --> Project Settings --> Debug/Profile --> Program Execution
+There are 2 ways to specify execution arguments from within EiffelStudio. The first is through the menu path Execution --> Execution Parameters .
The second is through the argument dialog which can be opened by right-clicking on any of the debugging or program execution buttons on the main toolbar. The latter is more convenient for quick and easy access to execution arguments.
==Executing from EiffelStudio==
@@ -20,17 +18,11 @@ We have seen how to execute a compiled system from within EiffelStudio: choose o
==Executing a finalized system outside of EiffelStudio==
-A finalized system can be executed on any computer of the appropriate platform; it doesn't need EiffelStudio. The executable version is in the directory
-
-project_directory/EIFGENs/target_name/F_code
-
-where `project_directory` is the project's directory and `target_name` is the name of the target. The name of the executable file is `system_name` (or `system_name.exe` on Windows) where `system_name` is the name that you have assigned to your system in the project settings (reflected in the ECF file).
+A finalized system can be executed on any computer of the appropriate platform; it doesn't need EiffelStudio. The executable version is in the directory `project_directory/EIFGENs/target_name/F_code` where `project_directory` is the project's directory and `target_name` is the name of the target. The name of the executable file is `system_name` (or `system_name.exe` on Windows) where `system_name` is the name that you have assigned to your system in the project settings (reflected in the ECF file).
The target of the Guided Tour system is `classic` and the name is `simple`, so you can locate `simple.exe` (or `simple.exe` on Windows) in `EIFGENs/classic/F_code` for your project, and run it stand-alone if you like.
-If you run the system from a command line, and it requires arguments (`simple` doesn't), you will provide the appropriate arguments after the command name:
-
-system_name ... arg ...
+If you run the system from a command line, and it requires arguments (`simple` doesn't), you will provide the appropriate arguments after the command name: `system_name ... arg ...` .
Because various platforms have different conventions, "relative paths" referenced in your system will mean something different under Unix/Linux, where they relate to the directory from which the command is launched, and under Windows, where they relate to the application's directory.