[[Property:title|Converting EiffelVision 2 Systems to Void Safety]] [[Property:link_title|Converting EiffelVision 2 Systems to Void-Safety]] [[Property:weight|1]] [[Property:uuid|96e01318-700b-da6e-42d1-14fee219daf5]] ==Introduction== In order to convert systems that employ EiffelVision 2 (Vision2) to void-safety, some adjustments may be needed depending on its usage. This document describes the various usage scenarios of Vision2 that will need converting to adhere to void-safety. ==Inheritance purely from an Interface Class== If you have classes that inherit from a Vision2 interface class such as EV_DRAWING_AREA, the first change that has to be made is to alter 'initialize' so that any types that are attached (ie: types that remain non-void throughout the lifetime of its housing parent object) are instantiated via 'create_interface_objects', this needs to be redefined if the type from Vision2 is instantiable, if not then it may need to be made effective (such as inheritance directly from EV_ANY). It is important that any attached types in the interface class are instantiated in `create_interface_objects' and these objects are initialized via 'initialize'. Attached types should not be instantiated in `initialize' due to the bridge pattern implementation and initialization of these types in `create_interface_objects' MUST be performed via 'initialize', otherwise unexpected behavior may occur as the bridge pattern has not been fully set up at this point in time. Example from EV_TIMEOUT create_interface_objects -- do create actions end create_implementation -- Create implementation of timeout. do create {EV_TIMEOUT_IMP} implementation.make end ==Inheritance from an Implementation Interface Class with associating interface class== If you have an existing, custom platform dependent implementation, there are a few more changes needed than what was required for the interface class. For the interface class changes, now the interface object is passed to the implementation after creation, via `assign_interface', this means that `make' no longer takes an argument. This also means that to adhere to void-safety all of the types are now created and initialized via the creation routine of the implementation object. An example from the conversion of Windows implementation of EV_BUTTON_IMP. make (an_interface: like interface) -- Create `Current' with interface `an_interface'. do base_make (an_interface) wel_make (default_parent, "", 0, 0, 0, 0, 0) extra_width := 20 text_alignment := default_alignment -- Retrieve the theme for the button. open_theme := application_imp.theme_drawer.open_theme_data (wel_item, "Button") end initialize -- Initialize `Current'. do Precursor {EV_PRIMITIVE_IMP} set_default_font end interface: EV_BUTTON; would become: make -- Initialize `Current'. do wel_make (default_parent, "", 0, 0, 0, 0, 0) extra_width := 20 text_alignment := default_alignment -- Retrieve the theme for the button. open_theme := application_imp.theme_drawer.open_theme_data (wel_item, "Button") Precursor {EV_PRIMITIVE_IMP} set_default_font end interface: detachable EV_BUTTON note option: stable attribute end; The following steps are needed during the conversion: * The attribute 'interface' needs to be made a stable attribute, the converted 'interface' attribute shows the syntax for doing so. * Copy any initialization of the widget from 'make' to 'initialize' excluding `base_make' setup. Any initialization code that relies on `interface' would have to be rewritten so that this gets passed to new creation routine that in turn calls the original `make'. See EV_PRINT_PROJECTOR_IMP on Windows `make_with_context' for an example of this. * Remove `make', rename `initialize' to `make', make sure that any calls to Precursor do not override any settings set in 'initialize', the ordering may need to be changed in order to make the code void-safe so. See EV_POPUP_WINDOW_IMP.make (Windows implementation) where the setting of 'user_can_resize' is performed after the Precursor call so that is doesn't get overriden.