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35 lines
2.9 KiB
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35 lines
2.9 KiB
Plaintext
[[Property:uuid|D1DDF411-5387-4A81-9A85-3EF8A2A4220D]]
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[[Property:weight|0]]
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[[Property:title|How to build a concurrent graphical application: EiffelVision with SCOOP]]
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==How can I build a concurrent graphical application in Eiffel?==
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Eiffel has a great library for producing graphical applications: EiffelVision. Eiffel also has a powerful concurrency mechanism: SCOOP.
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How do you make the two work together? This note gives you simple guidelines to ensure that the EiffelVision-SCOOP marriage is a harmonious and productive one.
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The first question: why does the problem even exist? Let's go back to the pre-SCOOP days. Any graphical application has an "event loop", which keeps watching for graphical user events, such as a mouse click, and triggering the corresponding application responses, such as saving a file (if the user clicked ''OK'' on a ''File Save'' dialog). If you were using multithreading, the event loop would run in the main thread, also called the GUI (Graphical User Interface) thread.
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Enter SCOOP. The old technique cannot work because a processor stuck in a loop cannot process any logged call! If you perform calls on a graphical widget, say the ''OK'' button, they will be logged right away, but they can only execute once the processor has exited its event loop. Not what you want.
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So here is what you should do:
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In a creation procedure used to initialize GUI objects, create an <eiffel>EV_APPLICATION</eiffel> object, using an instruction such as
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create my_app
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with <eiffel>my_app</eiffel> of type <eiffel>EV_APPLICATION</eiffel>. (This may be a root creation procedure or a creation procedure of a separate object in case the root processor is going to be used for other operations.)
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Then in the same creation procedure create all the GUI elements. They will all be in the same processor that created the <eiffel>EV_APPLICATION</eiffel> object.
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After that start the application, using
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my_app.launch
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In the pre-SCOOP world, launch would start the event loop. Here it only creates a separate object (of type <eiffel>EV_APPLICATION_HANDLER</eiffel>), which will run the event loop, forwarding events to the <eiffel>EV_APPLICATION</eiffel> object.
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This is all the creation procedure should do. Make sure it terminates with the preceding step. Otherwise, the event loop will never run!
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Now you can start using EiffelVision as you are used to, by sending GUI requests to the <eiffel>EV_APPLICATION</eiffel> object:
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* For requests coming from the same processor just use the <eiffel>EV_APPLICATION</eiffel> object directly.
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* For requests coming from another processor, you can get the access through the feature <eiffel>ev_separate_application</eiffel> of class <eiffel>EV_SHARED_APPLICATION</eiffel>.
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Note that only one <eiffel>EV_APPLICATION</eiffel> object can be used, therefore all GUI objects have to be created in the region of this object.
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That's all! Happy concurrent Eiffeling. |